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Wooper

Types :

GroundWater

Egg Groups :

Water 1, Field

Abilities :

Damp:

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Water Absorb:

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Unaware:

When attacking, the Pokémon ignores the target’s stat changes.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6IceMistIceStatus030allySide0For 5 turns, protects user's party from stat drops.
7WaterWater GunWaterSpecial4010025normal0No additional effect.
8WaterHydro PumpWaterSpecial110805normal0No additional effect.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15PoisonToxicPoisonStatus09010normal0Badly poisons the target. Poison types can't miss.
16NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
17IceHazeIceStatus030all0Eliminates all stat changes.
18WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
19PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
20PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
21RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
24NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
25PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
26GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
27GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
28IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
29RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
30NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
31NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
32NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
33WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
34RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
35NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
36NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
37NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
38NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
39NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
40NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
41RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
42WaterMuddy WaterWaterSpecial908510allAdjacentFoes030% chance to lower the foe(s) accuracy by 1.
43GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
44WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
45WaterAqua TailWaterPhysical909010normal0No additional effect.
46GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
47IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
48RockStone EdgeRockPhysical100805normal0High critical hit ratio.
49RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
50PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
51NormalAfter YouNormalStatus015normal0The target makes its move right after the user.
52GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
53GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
54WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
55NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
56IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
57GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
58WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.