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Weavile

Types :

DarkIce

Egg Groups :

Field

Abilities :

Pressure:

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Pickpocket:

The Pokémon steals the held item from attackers that make direct contact with it.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalScratchNormalPhysical4010035normal0No additional effect.
3NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
13NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
14NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
15NormalMetronomeNormalStatus010self0Picks a random move.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19NormalSlashNormalPhysical7010020normal0High critical hit ratio.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
22NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
23NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
24IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
29SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33DarkBeat UpDarkPhysical010010normal0All healthy allies aid in damaging the target.
34NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
35DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
36NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
37FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
38DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
39FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
40PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
41WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
42DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
43DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
44PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
45DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
46DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
47BugX-ScissorBugPhysical8010015normal0No additional effect.
48FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
49NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
50DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
51IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
52IceIce ShardIcePhysical4010030normal1Usually goes first.
53GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
54DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
55FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
56DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
57DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
58NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
59IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
60IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
61GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
62WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.