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Wattrel

Types :

ElectricFlying

Egg Groups :

Water 1, Flying

Abilities :

Volt Absorb:

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Competitive:

Boosts the Pokémon’s Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Wind Power:

The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
4FlyingPeckFlyingPhysical3510035any0No additional effect.
5ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
6ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
7ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
8ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
9PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
10NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
11NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
16ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18NormalUproarNormalSpecial9010010randomNormal0Lasts 3 turns. Active Pokemon cannot fall asleep.
19NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
20NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
21NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
24FlyingFeather DanceFlyingStatus010015normal0Lowers the target's Attack by 2.
25NormalWeather BallNormalSpecial5010010normal0Power doubles and type varies in each weather.
26FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
27FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
28FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
29FlyingPluckFlyingPhysical6010020any0User steals and eats the target's Berry.
30FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
31BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
32FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
33FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
34ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
35ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
36ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
37FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
38ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
39ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
40FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
41ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
42ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
43FlyingDual WingbeatFlyingPhysical409010normal0Hits 2 times in one turn.
44NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.