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Vigoroth

Types :

Normal

Egg Groups :

Field

Abilities :

Vital Spirit:

The Pokémon is full of vitality, and that prevents it from falling asleep.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
8IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
9IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
12GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
13ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
14ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
15ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
16GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
17GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
18NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
19NormalMetronomeNormalStatus010self0Picks a random move.
20FireFire BlastFireSpecial110855normal010% chance to burn the target.
21PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
22NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
23PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
24RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
25NormalSlashNormalPhysical7010020normal0High critical hit ratio.
26NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
27DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
28FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
29NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
30NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
31GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
32IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
33DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
34NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
35NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
36NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
37NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
38SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
39WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
40FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
41GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
42NormalUproarNormalSpecial9010010randomNormal0Lasts 3 turns. Active Pokemon cannot fall asleep.
43NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
44FightingFocus PunchFightingPhysical15010020normal-3Fails if the user takes damage before it hits.
45DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
46NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
47FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
48NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
49RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
50FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
51FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
52GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
53DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
54PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
55GrassSeed BombGrassPhysical8010015normal0No additional effect.
56BugX-ScissorBugPhysical8010015normal0No additional effect.
57FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
58FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
59GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
60PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
61PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
62FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
63GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
64FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
65DarkThroat ChopDarkPhysical8010015normal0For 2 turns, the target cannot use sound moves.
66GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
67NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
68GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
69WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.