The Pokémon’s compound eyes boost its accuracy.
Enables a sure getaway from wild Pokémon.
The Pokémon can use “not very effective” moves to deal regular damage.
| # | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
| 2 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
| 3 | Supersonic | Normal | Status | 0 | 55 | 20 | normal | 0 | Causes the target to become confused. |
| 4 | Disable | Normal | Status | 0 | 100 | 20 | normal | 0 | For 4 turns, disables the target's last move used. |
| 5 | Psybeam | Psychic | Special | 65 | 100 | 20 | normal | 0 | 10% chance to confuse the target. |
| 6 | Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| 7 | Poison Powder | Poison | Status | 0 | 75 | 35 | normal | 0 | Poisons the target. |
| 8 | Stun Spore | Grass | Status | 0 | 75 | 30 | normal | 0 | Paralyzes the target. |
| 9 | Sleep Powder | Grass | Status | 0 | 75 | 15 | normal | 0 | Causes the target to fall asleep. |
| 10 | Confusion | Psychic | Special | 50 | 100 | 25 | normal | 0 | 10% chance to confuse the target. |
| 11 | Psychic | Psychic | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
| 12 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
| 13 | Night Shade | Ghost | Special | 0 | 100 | 15 | normal | 0 | Does damage equal to the user's level. |
| 14 | Screech | Normal | Status | 0 | 85 | 40 | normal | 0 | Lowers the target's Defense by 2. |
| 15 | Confuse Ray | Ghost | Status | 0 | 100 | 10 | normal | 0 | Confuses the target. |
| 16 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
| 17 | Leech Life | Bug | Physical | 80 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
| 18 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
| 19 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
| 20 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
| 21 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
| 22 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | normal | 0 | 30% chance to poison the target. |
| 23 | Giga Drain | Grass | Special | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
| 24 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
| 25 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
| 26 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
| 27 | Morning Sun | Normal | Status | 0 | 5 | self | 0 | Heals the user by a weather-dependent amount. | |
| 28 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
| 29 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
| 30 | Skill Swap | Psychic | Status | 0 | 10 | normal | 0 | The user and the target trade Abilities. | |
| 31 | Poison Fang | Poison | Physical | 50 | 100 | 15 | normal | 0 | 50% chance to badly poison the target. |
| 32 | Toxic Spikes | Poison | Status | 0 | 20 | foeSide | 0 | Poisons grounded foes on switch-in. Max 2 layers. | |
| 33 | Bug Buzz | Bug | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
| 34 | Energy Ball | Grass | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
| 35 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
| 36 | Bug Bite | Bug | Physical | 60 | 100 | 20 | normal | 0 | User steals and eats the target's Berry. |
| 37 | Venoshock | Poison | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target is poisoned. |
| 38 | Rage Powder | Bug | Status | 0 | 20 | self | 2 | The foes' moves target the user on the turn used. | |
| 39 | Acid Spray | Poison | Special | 40 | 100 | 20 | normal | 0 | 100% chance to lower the target's Sp. Def by 2. |
| 40 | Struggle Bug | Bug | Special | 50 | 100 | 20 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| 41 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
| 42 | Pounce | Bug | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |