If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Sand Attack | Ground | Status | 0 | 100 | 15 | normal | 0 | Lowers the target's accuracy by 1. |
2 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
3 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
4 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
5 | Double-Edge | Normal | Physical | 120 | 100 | 15 | normal | 0 | Has 33% recoil. |
6 | Tail Whip | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
7 | Bite | Dark | Physical | 60 | 100 | 25 | normal | 0 | 30% chance to make the target flinch. |
8 | Growl | Normal | Status | 0 | 100 | 40 | allAdjacentFoes | 0 | Lowers the foe(s) Attack by 1. |
9 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
10 | Thunder Wave | Electric | Status | 0 | 90 | 20 | normal | 0 | Paralyzes the target. |
11 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
12 | Psychic | Psychic | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
13 | Quick Attack | Normal | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
14 | Screech | Normal | Status | 0 | 85 | 40 | normal | 0 | Lowers the target's Defense by 2. |
15 | Confuse Ray | Ghost | Status | 0 | 100 | 10 | normal | 0 | Confuses the target. |
16 | Light Screen | Psychic | Status | 0 | 30 | allySide | 0 | For 5 turns, special damage to allies is halved. | |
17 | Reflect | Psychic | Status | 0 | 20 | allySide | 0 | For 5 turns, physical damage to allies is halved. | |
18 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
19 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
20 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
21 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
22 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
23 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
24 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
25 | Charm | Fairy | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack by 2. |
26 | Mean Look | Normal | Status | 0 | 5 | normal | 0 | Prevents the target from switching out. | |
27 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
28 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
29 | Moonlight | Fairy | Status | 0 | 5 | self | 0 | Heals the user by a weather-dependent amount. | |
30 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
31 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
32 | Crunch | Dark | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Defense by 1. |
33 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
34 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
35 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
36 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
37 | Skill Swap | Psychic | Status | 0 | 10 | normal | 0 | The user and the target trade Abilities. | |
38 | Hyper Voice | Normal | Special | 90 | 100 | 10 | allAdjacentFoes | 0 | No additional effect. Hits adjacent foes. |
39 | Fake Tears | Dark | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Sp. Def by 2. |
40 | Covet | Normal | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
41 | Calm Mind | Psychic | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk and Sp. Def by 1. | |
42 | Assurance | Dark | Physical | 60 | 100 | 10 | normal | 0 | Power doubles if target was damaged this turn. |
43 | Copycat | Normal | Status | 0 | 20 | self | 0 | Uses the last move used in the battle. | |
44 | Guard Swap | Psychic | Status | 0 | 10 | normal | 0 | Swaps Defense and Sp. Def changes with target. | |
45 | Last Resort | Normal | Physical | 140 | 100 | 5 | normal | 0 | Fails unless each known move has been used. |
46 | Dark Pulse | Dark | Special | 80 | 100 | 15 | any | 0 | 20% chance to make the target flinch. |
47 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
48 | Foul Play | Dark | Physical | 95 | 100 | 15 | normal | 0 | Uses target's Attack stat in damage calculation. |
49 | Stored Power | Psychic | Special | 20 | 100 | 10 | normal | 0 | + 20 power for each of the user's stat boosts. |
50 | Snarl | Dark | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
51 | Baby-Doll Eyes | Fairy | Status | 0 | 100 | 30 | normal | 1 | Lowers the target's Attack by 1. |
52 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
53 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |