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Toxapex

Types :

PoisonWater

Egg Groups :

Water 1

Abilities :

Limber:

The Pokémon’s limber body prevents it from being paralyzed.

Regenerator:

The Pokémon has a little of its HP restored when withdrawn from battle.

Merciless:

The Pokémon’s attacks become critical hits if the target is poisoned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2PoisonPoison StingPoisonPhysical1510035normal030% chance to poison the target.
3BugPin MissileBugPhysical259520normal0Hits 2-5 times in one turn.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5WaterHydro PumpWaterSpecial110805normal0No additional effect.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10FlyingPeckFlyingPhysical3510035any0No additional effect.
11PoisonToxicPoisonStatus09010normal0Badly poisons the target. Poison types can't miss.
12NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
17PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
18IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
24GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
25WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
26PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
27PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
28NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
29PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
30RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
31PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
32PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
33GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
34PoisonBaneful BunkerPoisonStatus010self4Protects from moves. Contact: poison.
35WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
36NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
37IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
38BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
39WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.