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Tauros

Types :

Normal

Egg Groups :

Field

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Anger Point:

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Sheer Force:

Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHorn AttackNormalPhysical6510025normal0No additional effect.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
6NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
7NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
13GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
14ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
15ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
16GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
17GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
18FireFire BlastFireSpecial110855normal010% chance to burn the target.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
23GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
24FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
25NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
26NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
27IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
28DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
29RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
30NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
31NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
32NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
33WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
34FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
35GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
36NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
37NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
38NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
39RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
40FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
41DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
42DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
43NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
44PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
45SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
46RockStone EdgeRockPhysical100805normal0High critical hit ratio.
47GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
48NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
49ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
50SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
51GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
52NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
53NormalRaging BullNormalPhysical9010010normal0Destroys screens. Type depends on user's form.
54GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.