The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
2 | Water Gun | Water | Special | 40 | 100 | 25 | normal | 0 | No additional effect. |
3 | Hydro Pump | Water | Special | 110 | 80 | 5 | normal | 0 | No additional effect. |
4 | Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
5 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
6 | Counter | Fighting | Physical | 0 | 100 | 20 | scripted | -5 | If hit by physical attack, returns double damage. |
7 | Harden | Normal | Status | 0 | 30 | self | 0 | Raises the user's Defense by 1. | |
8 | Splash | Normal | Status | 0 | 40 | self | 0 | No competitive use. | |
9 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
10 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
11 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
12 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
13 | Outrage | Dragon | Physical | 120 | 100 | 10 | randomNormal | 0 | Lasts 2-3 turns. Confuses the user afterwards. |
14 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
15 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
16 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
17 | Rapid Spin | Normal | Physical | 50 | 100 | 40 | normal | 0 | Free user from hazards/bind/Leech Seed; +1 Spe. |
18 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
19 | Mirror Coat | Psychic | Special | 0 | 100 | 20 | scripted | -5 | If hit by special attack, returns double damage. |
20 | Memento | Dark | Status | 0 | 100 | 10 | normal | 0 | Lowers target's Attack, Sp. Atk by 2. User faints. |
21 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
22 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
23 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
24 | Muddy Water | Water | Special | 90 | 85 | 10 | allAdjacentFoes | 0 | 30% chance to lower the foe(s) accuracy by 1. |
25 | Dragon Dance | Dragon | Status | 0 | 20 | self | 0 | Raises the user's Attack and Speed by 1. | |
26 | Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
27 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | any | 0 | No additional effect. |
28 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
29 | Nasty Plot | Dark | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk by 2. | |
30 | Draco Meteor | Dragon | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
31 | Soak | Water | Status | 0 | 100 | 20 | normal | 0 | Changes the target's type to Water. |
32 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
33 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |