Contact with the Pokémon may burn the attacker.
Gives priority to the Pokémon’s Flying-type moves while its HP is full.
| # | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Swords Dance | Normal | Status | 0 | 20 | self | 0 | Raises the user's Attack by 2. | |
| 2 | Fly | Flying | Physical | 90 | 95 | 15 | any | 0 | Flies up on first turn, then strikes the next turn. |
| 3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
| 4 | Growl | Normal | Status | 0 | 100 | 40 | allAdjacentFoes | 0 | Lowers the foe(s) Attack by 1. |
| 5 | Ember | Fire | Special | 40 | 100 | 25 | normal | 0 | 10% chance to burn the target. |
| 6 | Flamethrower | Fire | Special | 90 | 100 | 15 | normal | 0 | 10% chance to burn the target. |
| 7 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
| 8 | Peck | Flying | Physical | 35 | 100 | 35 | any | 0 | No additional effect. |
| 9 | Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| 10 | Fire Spin | Fire | Special | 35 | 85 | 15 | normal | 0 | Traps and damages the target for 4-5 turns. |
| 11 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
| 12 | Quick Attack | Normal | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
| 13 | Fire Blast | Fire | Special | 110 | 85 | 5 | normal | 0 | 10% chance to burn the target. |
| 14 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
| 15 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
| 16 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
| 17 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
| 18 | Flail | Normal | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
| 19 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
| 20 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
| 21 | Steel Wing | Steel | Physical | 70 | 90 | 25 | normal | 0 | 10% chance to raise the user's Defense by 1. |
| 22 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
| 23 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
| 24 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
| 25 | Heat Wave | Fire | Special | 95 | 90 | 10 | allAdjacentFoes | 0 | 10% chance to burn the foe(s). |
| 26 | Will-O-Wisp | Fire | Status | 0 | 85 | 15 | normal | 0 | Burns the target. |
| 27 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
| 28 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
| 29 | Air Cutter | Flying | Special | 60 | 95 | 25 | allAdjacentFoes | 0 | High critical hit ratio. Hits adjacent foes. |
| 30 | Overheat | Fire | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
| 31 | Aerial Ace | Flying | Physical | 60 | 20 | any | 0 | This move does not check accuracy. | |
| 32 | Bulk Up | Fighting | Status | 0 | 20 | self | 0 | Raises the user's Attack and Defense by 1. | |
| 33 | Roost | Flying | Status | 0 | 5 | self | 0 | Heals 50% HP. Flying-type removed 'til turn ends. | |
| 34 | Feint | Normal | Physical | 30 | 100 | 10 | normal | 2 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| 35 | Tailwind | Flying | Status | 0 | 15 | allySide | 0 | For 4 turns, allies' Speed is doubled. | |
| 36 | U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
| 37 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | normal | 0 | Has 33% recoil. 10% chance to burn. Thaws user. |
| 38 | Air Slash | Flying | Special | 75 | 95 | 15 | any | 0 | 30% chance to make the target flinch. |
| 39 | Brave Bird | Flying | Physical | 120 | 100 | 15 | any | 0 | Has 33% recoil. |
| 40 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
| 41 | Flame Charge | Fire | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |
| 42 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
| 43 | Hurricane | Flying | Special | 110 | 70 | 10 | any | 0 | 30% chance to confuse target. Can't miss in rain. |
| 44 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |