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Staravia

Types :

NormalFlying

Egg Groups :

Flying

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Reckless:

Powers up moves that have recoil damage.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingWing AttackFlyingPhysical6010035any0No additional effect.
2NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
3FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
4NormalTackleNormalPhysical4010035normal0No additional effect.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
8NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
9NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
10NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
16NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
17WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
18FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
19FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
20NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
21NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
22NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
23FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
24FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
25FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
26BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
27FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
28FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
29FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
30FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
31FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
32NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.