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Squawkabilly

Types :

NormalFlying

Egg Groups :

Flying

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Hustle:

Boosts the Pokémon’s Attack stat but lowers its accuracy.

Guts:

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
2NormalFury AttackNormalPhysical158520normal0Hits 2-5 times in one turn.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7FlyingPeckFlyingPhysical3510035any0No additional effect.
8NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
9NormalMimicNormalStatus010normal0The last move the target used replaces this one.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
12DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
13FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
20NormalUproarNormalSpecial9010010randomNormal0Lasts 3 turns. Active Pokemon cannot fall asleep.
21FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
22DarkTormentDarkStatus010015normal0Target can't select the same move twice in a row.
23DarkFlatterDarkStatus010015normal0Raises the target's Sp. Atk by 1 and confuses it.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
26NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
27NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
28DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
29FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
30FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
31FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
32FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
33BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
34NormalCopycatNormalStatus020self0Uses the last move used in the battle.
35FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
36FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
37NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
38DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
39FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
40FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
41DarkParting ShotDarkStatus010020normal0Lowers target's Atk, Sp. Atk by 1. User switches.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.