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Spoink

Types :

Psychic

Egg Groups :

Field

Abilities :

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Thick Fat:

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Gluttony:

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
5PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
6ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
7PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
8PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
9GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
10GhostConfuse RayGhostStatus010010normal0Confuses the target.
11PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
12PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
15NormalSplashNormalStatus040self0No competitive use.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
19NormalSnoreNormalSpecial5010015normal0User must be asleep. 30% chance to flinch target.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
28NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
29GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
30PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
33NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
34PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
35PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
36PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
37PsychicExtrasensoryPsychicSpecial8010020normal010% chance to make the target flinch.
38FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
39PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
40DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
41RockPower GemRockSpecial8010020normal0No additional effect.
42PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
43SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
44PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
45GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
46ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
47PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
48NormalSimple BeamNormalStatus010015normal0The target's Ability becomes Simple.
49PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
50DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
51FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
52PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
53NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
54IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
55GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
56WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.