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Snorunt

Types :

Ice

Egg Groups :

Mineral, Fairy

Abilities :

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Ice Body:

The Pokémon gradually regains HP in snow.

Moody:

Every turn, one of the Pokémon’s stats will be boosted sharply but another stat will be lowered.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13IcePowder SnowIceSpecial4010025allAdjacentFoes010% chance to freeze the foe(s).
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
16IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
22GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
26NormalWeather BallNormalSpecial5010010normal0Power doubles and type varies in each weather.
27DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
28NormalBlockNormalStatus05normal0Prevents the target from switching out.
29WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
30DarkSwitcherooDarkStatus010010normal0User switches its held item with the target's.
31IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
32IceIce ShardIcePhysical4010030normal1Usually goes first.
33IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
34GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
35IceFrost BreathIceSpecial609010normal0Always results in a critical hit.
36IceIcicle CrashIcePhysical859010normal030% chance to make the target flinch.
37NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
38IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
39IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
40GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
41WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.