sprite

Skwovet

Types :

Normal

Egg Groups :

Field

Abilities :

Gluttony:

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Cheek Pouch:

The Pokémon’s HP is restored when it eats any Berry, in addition to the Berry’s usual effect.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
7GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
8NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
9PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalSuper FangNormalPhysical09010normal0Does damage equal to 1/2 target's current HP.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
16GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
21NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
22NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
23NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
26GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
27GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
28DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
29NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
30GrassSeed BombGrassPhysical8010015normal0No additional effect.
31PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
32NormalStuff CheeksNormalStatus010self0Must hold Berry to use. User eats Berry, Def +2.
33NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
34GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.