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Shinx

Types :

Electric

Egg Groups :

Field

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Guts:

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Rivalry:

The Pokémon’s competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
7ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
8ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
9ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
10ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
11NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
12GhostConfuse RayGhostStatus010010normal0Confuses the target.
13PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
22ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
25FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
26DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
31NormalHowlNormalStatus040allies0Raises the user's and ally's Attack by 1.
32ElectricShock WaveElectricSpecial6020normal0This move does not check accuracy.
33DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
34ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
35IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
36FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
37ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
38ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
39ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
40ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
41ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
42DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
43FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
44ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
45ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
46FairyBaby-Doll EyesFairyStatus010030normal1Lowers the target's Attack by 1.
47PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
48NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
49GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.