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Shellder

Types :

Water

Egg Groups :

Water 3

Abilities :

Shell Armor:

A hard shell protects the Pokémon from critical hits.

Skill Link:

Maximizes the number of times multistrike moves hit.

Overcoat:

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
4NormalSupersonicNormalStatus05520normal0Causes the target to become confused.
5WaterWater GunWaterSpecial4010025normal0No additional effect.
6WaterHydro PumpWaterSpecial110805normal0No additional effect.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
9IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
10WaterBubble BeamWaterSpecial6510020normal010% chance to lower the target's Speed by 1.
11IceAurora BeamIceSpecial6510020normal010% chance to lower the target's Attack by 1.
12WaterWithdrawWaterStatus040self0Raises the user's Defense by 1.
13WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
19IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
23WaterWhirlpoolWaterSpecial358515normal0Traps and damages the target for 4-5 turns.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
27GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
28RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
29WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
30PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
31WaterAqua RingWaterStatus020self0User recovers 1/16 max HP per turn.
32IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
33IceIce ShardIcePhysical4010030normal1Usually goes first.
34NormalShell SmashNormalStatus015self0Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
35WaterRazor ShellWaterPhysical759510normal050% chance to lower the target's Defense by 1.
36WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
37WaterLife DewWaterStatus010allies0Heals the user and its allies by 1/4 their max HP.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
39IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
40IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
41WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.