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Scovillain

Types :

FireGrass

Egg Groups :

Grass

Abilities :

Insomnia:

The Pokémon’s insomnia prevents it from falling asleep.

Chlorophyll:

Boosts the Pokémon’s Speed stat in harsh sunlight.

Moody:

Every turn, one of the Pokémon’s stats will be boosted sharply but another stat will be lowered.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
8GrassRazor LeafGrassPhysical559525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
9GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
10FireFire BlastFireSpecial110855normal010% chance to burn the target.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
16RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
17GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
22FireWill-O-WispFireStatus08515normal0Burns the target.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
26GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
27GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
28GrassWorry SeedGrassStatus010010normal0The target's Ability becomes Insomnia.
29GrassSeed BombGrassPhysical8010015normal0No additional effect.
30GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
31NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
32FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
33PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
34GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
35GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
36GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
37GrassLeafageGrassPhysical4010040normal0No additional effect.
38GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
39NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
40GrassSpicy ExtractGrassStatus015normal0Target: +2 Atk, -2 Def.
41GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.