Powers up Bug-type moves when the Pokémon’s HP is low.
Powers up weak moves so the Pokémon can deal more damage with them.
Halves the Pokémon’s weight.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Swords Dance | Normal | Status | 0 | 20 | self | 0 | Raises the user's Attack by 2. | |
2 | Wing Attack | Flying | Physical | 60 | 100 | 35 | any | 0 | No additional effect. |
3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 | Leer | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
5 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
6 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
7 | Quick Attack | Normal | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
8 | Double Team | Normal | Status | 0 | 15 | self | 0 | Raises the user's evasiveness by 1. | |
9 | Light Screen | Psychic | Status | 0 | 30 | allySide | 0 | For 5 turns, special damage to allies is halved. | |
10 | Focus Energy | Normal | Status | 0 | 30 | self | 0 | Raises the user's critical hit ratio by 2. | |
11 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
12 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
13 | Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
14 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
15 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
16 | Reversal | Fighting | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
17 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
18 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
19 | Sandstorm | Rock | Status | 0 | 10 | all | 0 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | |
20 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
21 | False Swipe | Normal | Physical | 40 | 100 | 40 | normal | 0 | Always leaves the target with at least 1 HP. |
22 | Fury Cutter | Bug | Physical | 40 | 95 | 20 | normal | 0 | Power doubles with each hit, up to 160. |
23 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
24 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
25 | Metal Claw | Steel | Physical | 50 | 95 | 35 | normal | 0 | 10% chance to raise the user's Attack by 1. |
26 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
27 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
28 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
29 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
30 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
31 | Air Cutter | Flying | Special | 60 | 95 | 25 | allAdjacentFoes | 0 | High critical hit ratio. Hits adjacent foes. |
32 | Aerial Ace | Flying | Physical | 60 | 20 | any | 0 | This move does not check accuracy. | |
33 | Iron Defense | Steel | Status | 0 | 15 | self | 0 | Raises the user's Defense by 2. | |
34 | Tailwind | Flying | Status | 0 | 15 | allySide | 0 | For 4 turns, allies' Speed is doubled. | |
35 | U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
36 | Close Combat | Fighting | Physical | 120 | 100 | 5 | normal | 0 | Lowers the user's Defense and Sp. Def by 1. |
37 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
38 | Air Slash | Flying | Special | 75 | 95 | 15 | any | 0 | 30% chance to make the target flinch. |
39 | X-Scissor | Bug | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
40 | Bug Buzz | Bug | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
41 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
42 | Bullet Punch | Steel | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
43 | Flash Cannon | Steel | Special | 80 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
44 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
45 | Double Hit | Normal | Physical | 35 | 90 | 10 | normal | 0 | Hits 2 times in one turn. |
46 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
47 | Struggle Bug | Bug | Special | 50 | 100 | 20 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
48 | Steel Beam | Steel | Special | 140 | 95 | 5 | normal | 0 | User loses 50% max HP. |
49 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
50 | Pounce | Bug | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
51 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |