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Sandy Shocks

Types :

ElectricGround

Egg Groups :

Undiscovered

Abilities :

Protosynthesis:

Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalSupersonicNormalStatus05520normal0Causes the target to become confused.
4NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
5ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
6ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
7ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
8ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
9GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
10NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
11PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
12PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalTri AttackNormalSpecial8010010normal020% chance to paralyze or burn or freeze target.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
19ElectricZap CannonElectricSpecial120505normal0100% chance to paralyze the target.
20RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
25PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
26NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
27SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
28SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
29GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
30PsychicGravityPsychicStatus05all05 turns: no Ground immunities, 1.67x accuracy.
31RockPower GemRockSpecial8010020normal0No additional effect.
32GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
33NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
34SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
35ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
36RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
37ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
38SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
39ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
40ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
41GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
42ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
43ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
44ElectricMagnetic FluxElectricStatus020allySide0Raises Def, Sp. Def of allies with Plus/Minus by 1.
45ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
46GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
47FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
48NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.