If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
The Pokémon’s heatproof body halves the damage taken from Fire-type moves.
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
| # | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
| 2 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
| 3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
| 4 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
| 5 | Smokescreen | Normal | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's accuracy by 1. |
| 6 | Reflect | Psychic | Status | 0 | 20 | allySide | 0 | For 5 turns, physical damage to allies is halved. | |
| 7 | Explosion | Normal | Physical | 250 | 100 | 5 | allAdjacent | 0 | Hits adjacent Pokemon. The user faints. |
| 8 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
| 9 | Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
| 10 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
| 11 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
| 12 | Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
| 13 | Spikes | Ground | Status | 0 | 20 | foeSide | 0 | Hurts grounded foes on switch-in. Max 3 layers. | |
| 14 | Sandstorm | Rock | Status | 0 | 10 | all | 0 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | |
| 15 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
| 16 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
| 17 | Rapid Spin | Normal | Physical | 50 | 100 | 40 | normal | 0 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| 18 | Ancient Power | Rock | Special | 60 | 100 | 5 | normal | 0 | 10% chance to raise all stats by 1 (not acc/eva). |
| 19 | Will-O-Wisp | Fire | Status | 0 | 85 | 15 | normal | 0 | Burns the target. |
| 20 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
| 21 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
| 22 | Iron Defense | Steel | Status | 0 | 15 | self | 0 | Raises the user's Defense by 2. | |
| 23 | Block | Normal | Status | 0 | 5 | normal | 0 | Prevents the target from switching out. | |
| 24 | Rock Blast | Rock | Physical | 25 | 90 | 10 | normal | 0 | Hits 2-5 times in one turn. |
| 25 | Rock Polish | Rock | Status | 0 | 20 | self | 0 | Raises the user's Speed by 2. | |
| 26 | Power Gem | Rock | Special | 80 | 100 | 20 | normal | 0 | No additional effect. |
| 27 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
| 28 | Stone Edge | Rock | Physical | 100 | 80 | 5 | normal | 0 | High critical hit ratio. |
| 29 | Stealth Rock | Rock | Status | 0 | 20 | foeSide | 0 | Hurts foes on switch-in. Factors Rock weakness. | |
| 30 | Smack Down | Rock | Physical | 50 | 100 | 15 | normal | 0 | Removes the target's Ground immunity. |
| 31 | Incinerate | Fire | Special | 60 | 100 | 15 | allAdjacentFoes | 0 | Destroys the foe(s) Berry/Gem. |
| 32 | Bulldoze | Ground | Physical | 60 | 100 | 20 | allAdjacent | 0 | 100% chance lower adjacent Pkmn Speed by 1. |
| 33 | Heat Crash | Fire | Physical | 0 | 100 | 10 | normal | 0 | More power the heavier the user than the target. |
| 34 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |