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Roaring Moon

Types :

DragonDark

Egg Groups :

Undiscovered

Abilities :

Protosynthesis:

Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9WaterHydro PumpWaterSpecial110805normal0No additional effect.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
12GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
13GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
14NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
15FireFire BlastFireSpecial110855normal010% chance to burn the target.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
21DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
25SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
31FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
32NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
33FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
34DragonDragon ClawDragonPhysical8010015normal0No additional effect.
35DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
36FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
37FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
38BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
39DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
40DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
41FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
42BugX-ScissorBugPhysical8010015normal0No additional effect.
43DragonDragon PulseDragonSpecial8510010any0No additional effect.
44DragonDragon RushDragonPhysical1007510normal020% chance to make the target flinch.
45NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
46GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
47ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
48FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
49PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
50DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
51SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
52RockStone EdgeRockPhysical100805normal0High critical hit ratio.
53FireIncinerateFireSpecial6010015allAdjacentFoes0Destroys the foe(s) Berry/Gem.
54FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
55DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
56FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
57DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
58DarkThroat ChopDarkPhysical8010015normal0For 2 turns, the target cannot use sound moves.
59GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
60DarkJaw LockDarkPhysical8010010normal0Prevents both user and target from switching out.
61FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
62DragonBreaking SwipeDragonPhysical6010015allAdjacentFoes0100% chance to lower the foe(s) Attack by 1.
63DragonScale ShotDragonPhysical259020normal0Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
64NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.