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Revavroom

Types :

PoisonSteel

Egg Groups :

Mineral

Abilities :

Filter:

Reduces the power of supereffective attacks that hit the Pokémon.

Overcoat:

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
5NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
6GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
7PoisonSmogPoisonSpecial307020normal040% chance to poison the target.
8PoisonSludgePoisonSpecial6510020normal030% chance to poison the target.
9PoisonPoison GasPoisonStatus09040allAdjacentFoes0Poisons the foe(s).
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
12DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
15PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
16RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
22NormalUproarNormalSpecial9010010randomNormal0Lasts 3 turns. Active Pokemon cannot fall asleep.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
25FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
26SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
27SteelGyro BallSteelPhysical01005normal0More power the slower the user than the target.
28DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
29PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
30ElectricMagnet RiseElectricStatus010self0For 5 turns, the user has immunity to Ground.
31PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
32NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
33PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
34SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
35PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
36SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
37PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
38SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
39PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
40SteelShift GearSteelStatus010self0Raises the user's Speed by 2 and Attack by 1.
41GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
42SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
44SteelSpin OutSteelPhysical1001005normal0Lowers the user's Speed by 2.