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Ralts

Types :

FairyPsychic

Egg Groups :

Human-Like, Amorphous

Abilities :

Synchronize:

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Trace:

When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.

Telepathy:

The Pokémon anticipates and dodges the attacks of its allies.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
7PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
8ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
9ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
10PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
11PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
12PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
13PsychicTeleportPsychicStatus020self-6User switches out.
14NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
15GhostConfuse RayGhostStatus010010normal0Confuses the target.
16PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
17PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
18NormalMetronomeNormalStatus010self0Picks a random move.
19NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
20PsychicDream EaterPsychicSpecial10010015normal0User gains 1/2 HP inflicted. Sleeping target only.
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
24NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
25GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
26IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
27NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
28FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
29NormalMean LookNormalStatus05normal0Prevents the target from switching out.
30NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
31NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
32WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
33FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
34GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
35PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
36FireWill-O-WispFireStatus08515normal0Burns the target.
37DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
38NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
39DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
40NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
41PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
42DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
43PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
44PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
45NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
46GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
47PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
48DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
49GhostShadow SneakGhostPhysical4010030normal1Usually goes first.
50PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
51PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
52GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
53ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
54PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
55PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
56PsychicHeal PulsePsychicStatus010any0Heals the target by 50% of its max HP.
57FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
58FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
59FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
60FireMystical FireFireSpecial7510010normal0100% chance to lower the target's Sp. Atk by 1.
61FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
62PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
63WaterLife DewWaterStatus010allies0Heals the user and its allies by 1/4 their max HP.
64NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.