1 |  Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 |  Swords Dance | Normal | Status | 0 | | 20 | self | 0 | Raises the user's Attack by 2. |
3 |  Wing Attack | Flying | Physical | 60 | 100 | 35 | any | 0 | No additional effect. |
4 |  Mega Kick | Normal | Physical | 120 | 75 | 5 | normal | 0 | No additional effect. |
5 |  Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
6 |  Growl | Normal | Status | 0 | 100 | 40 | allAdjacentFoes | 0 | Lowers the foe(s) Attack by 1. |
7 |  Water Gun | Water | Special | 40 | 100 | 25 | normal | 0 | No additional effect. |
8 |  Hydro Pump | Water | Special | 110 | 80 | 5 | normal | 0 | No additional effect. |
9 |  Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
10 |  Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
11 |  Low Kick | Fighting | Physical | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
12 |  Counter | Fighting | Physical | 0 | 100 | 20 | scripted | -5 | If hit by physical attack, returns double damage. |
13 |  Agility | Psychic | Status | 0 | | 30 | self | 0 | Raises the user's Speed by 2. |
14 |  Focus Energy | Normal | Status | 0 | | 30 | self | 0 | Raises the user's critical hit ratio by 2. |
15 |  Swift | Normal | Special | 60 | | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. |
16 |  Rest | Psychic | Status | 0 | | 5 | self | 0 | User sleeps 2 turns and restores HP and status. |
17 |  Substitute | Normal | Status | 0 | | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. |
18 |  Reversal | Fighting | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
19 |  Protect | Normal | Status | 0 | | 10 | self | 4 | Prevents moves from affecting the user this turn. |
20 |  Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
21 |  Endure | Normal | Status | 0 | | 10 | self | 4 | User survives attacks this turn with at least 1 HP. |
22 |  Sleep Talk | Normal | Status | 0 | | 10 | self | 0 | User must be asleep. Uses another known move. |
23 |  Baton Pass | Normal | Status | 0 | | 40 | self | 0 | User switches, passing stat changes and more. |
24 |  Encore | Normal | Status | 0 | 100 | 5 | normal | 0 | Target repeats its last move for its next 3 turns. |
25 |  Rain Dance | Water | Status | 0 | | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. |
26 |  Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
27 |  Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
28 |  Helping Hand | Normal | Status | 0 | | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. |
29 |  Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
30 |  Feather Dance | Flying | Status | 0 | 100 | 15 | normal | 0 | Lowers the target's Attack by 2. |
31 |  Hydro Cannon | Water | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
32 |  Air Cutter | Flying | Special | 60 | 95 | 25 | allAdjacentFoes | 0 | High critical hit ratio. Hits adjacent foes. |
33 |  Aerial Ace | Flying | Physical | 60 | | 20 | any | 0 | This move does not check accuracy. |
34 |  Bulk Up | Fighting | Status | 0 | | 20 | self | 0 | Raises the user's Attack and Defense by 1. |
35 |  Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
36 |  U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
37 |  Close Combat | Fighting | Physical | 120 | 100 | 5 | normal | 0 | Lowers the user's Defense and Sp. Def by 1. |
38 |  Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
39 |  Air Slash | Flying | Special | 75 | 95 | 15 | any | 0 | 30% chance to make the target flinch. |
40 |  Brave Bird | Flying | Physical | 120 | 100 | 15 | any | 0 | Has 33% recoil. |
41 |  Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
42 |  Aqua Jet | Water | Physical | 40 | 100 | 20 | normal | 1 | Usually goes first. |
43 |  Double Hit | Normal | Physical | 35 | 90 | 10 | normal | 0 | Hits 2 times in one turn. |
44 |  Low Sweep | Fighting | Physical | 65 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
45 |  Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
46 |  Water Pledge | Water | Special | 80 | 100 | 10 | normal | 0 | Use with Grass or Fire Pledge for added effect. |
47 |  Work Up | Normal | Status | 0 | | 30 | self | 0 | Raises the user's Attack and Sp. Atk by 1. |
48 |  Hurricane | Flying | Special | 110 | 70 | 10 | any | 0 | 30% chance to confuse target. Can't miss in rain. |
49 |  Disarming Voice | Fairy | Special | 40 | | 15 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. |
50 |  Misty Terrain | Fairy | Status | 0 | | 10 | all | 0 | 5 turns. Can't status,-Dragon power vs grounded. |
51 |  Liquidation | Water | Physical | 85 | 100 | 10 | normal | 0 | 20% chance to lower the target's Defense by 1. |
52 |  Wave Crash | Water | Physical | 120 | 100 | 10 | normal | 0 | Has 33% recoil. |
53 |  Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
54 |  Ice Spinner | Ice | Physical | 80 | 100 | 15 | normal | 0 | Ends the effects of terrain. |
55 |  Aqua Step | Water | Physical | 80 | 100 | 10 | normal | 0 | 100% chance to raise the user's Speed by 1. |
56 |  Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
57 |  Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
58 |  Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |
59 |  Aqua Cutter | Water | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |