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Psyduck

Types :

Water

Egg Groups :

Water 1, Field

Abilities :

Damp:

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Cloud Nine:

Eliminates the effects of weather.

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalScratchNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
7WaterWater GunWaterSpecial4010025normal0No additional effect.
8WaterHydro PumpWaterSpecial110805normal0No additional effect.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
13FightingLow KickFightingPhysical010020normal0More power the heavier the target.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
16PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
17PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
18NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
19GhostConfuse RayGhostStatus010010normal0Confuses the target.
20PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
21NormalMetronomeNormalStatus010self0Picks a random move.
22WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
23NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
24PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
25NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
26PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
27NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
28DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
29NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
30IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
31NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
32NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
33NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
34FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
35WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
36NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
37NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
38DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
39NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
40FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
41NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
42PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
43GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
44PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
45WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
46DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
47WaterAqua TailWaterPhysical909010normal0No additional effect.
48DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
49GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
50PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
51PsychicWonder RoomPsychicStatus010all0For 5 turns, all Defense and Sp. Def stats switch.
52PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
53WaterSoakWaterStatus010020normal0Changes the target's type to Water.
54FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
55NormalSimple BeamNormalStatus010015normal0The target's Ability becomes Simple.
56PoisonClear SmogPoisonSpecial5015normal0Resets all of the target's stat stages to 0.
57WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
58NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
59GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
60WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.