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Primeape

Types :

Fighting

Egg Groups :

Field

Abilities :

Vital Spirit:

The Pokémon is full of vitality, and that prevents it from falling asleep.

Anger Point:

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Defiant:

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
8NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
12ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
13ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
14GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
15GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
16NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
17NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
18NormalMetronomeNormalStatus010self0Picks a random move.
19NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
20NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
23NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
24DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
25FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
26NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
27NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
28DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
29NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
30NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
31NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
32NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
33FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
34WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
35FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
36NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
37DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
38NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
39FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
40FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
41RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
42FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
43BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
44FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
45DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
46DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
47PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
48GrassSeed BombGrassPhysical8010015normal0No additional effect.
49FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
50FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
51NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
52GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
53PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
54RockStone EdgeRockPhysical100805normal0High critical hit ratio.
55RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
56FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
57FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
58FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
59GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
60GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
61NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
62GhostRage FistGhostPhysical5010010normal0Power increases by 50 each time user is hit.