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Pincurchin

Types :

Electric

Egg Groups :

Water 1, Amorphous

Abilities :

Lightning Rod:

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Electric Surge:

Turns the ground into Electric Terrain when the Pokémon enters a battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalFury AttackNormalPhysical158520normal0Hits 2-5 times in one turn.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4WaterWater GunWaterSpecial4010025normal0No additional effect.
5WaterHydro PumpWaterSpecial110805normal0No additional effect.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7WaterBubble BeamWaterSpecial6510020normal010% chance to lower the target's Speed by 1.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9FlyingPeckFlyingPhysical3510035any0No additional effect.
10ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
11ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
12ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
13ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
14NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
15NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
19FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
29NormalAcupressureNormalStatus030adjacentAllyOrSelf0Raises a random stat of the user or an ally by 2.
30DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
31PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
32PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
33NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
34ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
35ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
36PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
37ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
38GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
39ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
40ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
41WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
42ElectricZing ZapElectricPhysical8010010normal030% chance to make the target flinch.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
44WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.