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Phanpy

Types :

Ground

Egg Groups :

Field

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Pickup:

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
12NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17NormalSnoreNormalSpecial5010015normal0User must be asleep. 30% chance to flinch target.
18NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
21RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
24RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
29RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
30NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
31NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
32NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
33NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
34RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
35GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
36NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
37GrassSeed BombGrassPhysical8010015normal0No additional effect.
38GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
39IceIce ShardIcePhysical4010030normal1Usually goes first.
40PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
41SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
42RockStone EdgeRockPhysical100805normal0High critical hit ratio.
43RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
44RockHead SmashRockPhysical150805normal0Has 1/2 recoil.
45SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
46GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
47FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
48GroundHigh HorsepowerGroundPhysical959510normal0No additional effect.
49GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
50NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
51GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.