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Pawmo

Types :

FightingElectric

Egg Groups :

Field

Abilities :

Volt Absorb:

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Natural Cure:

The Pokémon’s status conditions are cured when it switches out.

Iron Fist:

Powers up punching moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
2NormalScratchNormalPhysical4010035normal0No additional effect.
3NormalSlamNormalPhysical807520normal0No additional effect.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7FightingLow KickFightingPhysical010020normal0More power the heavier the target.
8ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
9ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
10ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
11ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
15NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
22ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
25NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
26SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
29DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
30NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
31ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33FightingArm ThrustFightingPhysical1510020normal0Hits 2-5 times in one turn.
34DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
35ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
36ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
37ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
38ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
39FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
40NormalEntrainmentNormalStatus010015normal0The target's Ability changes to match the user's.
41ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
42ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
43FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
44ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
45ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
46ElectricNuzzleElectricPhysical2010020normal0100% chance to paralyze the target.
47NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.