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Passimian

Types :

Fighting

Egg Groups :

Field

Abilities :

Defiant:

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Receiver:

The Pokémon copies the Ability of a defeated ally.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
10FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
11GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
12NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
13NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
24WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
25FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
26GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
27FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
28DarkBeat UpDarkPhysical010010normal0All healthy allies aid in damaging the target.
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
31FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
32DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
33RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
34FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
35NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
36BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39GrassSeed BombGrassPhysical8010015normal0No additional effect.
40FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
41FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
42GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
43NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
44PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
45SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
46GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
47FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
48FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
49FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
50GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
53WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.