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Pachirisu

Types :

Electric

Egg Groups :

Fairy, Field

Abilities :

Volt Absorb:

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Run Away:

Enables a sure getaway from wild Pokémon.

Pickup:

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
8ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
9ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
10ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
13NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
14NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
15PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18NormalSuper FangNormalPhysical09010normal0Does damage equal to 1/2 target's current HP.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
21NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
22NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
23FairySweet KissFairyStatus07510normal0Causes the target to become confused.
24GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
27RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
28ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
29NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
30NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
33DarkFlatterDarkStatus010015normal0Raises the target's Sp. Atk by 1 and confuses it.
34NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
35NormalFollow MeNormalStatus020self2The foes' moves target the user on the turn used.
36ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
37NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
38DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
39FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
40GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
41NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
42BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
43DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
44NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
45GrassSeed BombGrassPhysical8010015normal0No additional effect.
46NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
47ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
48ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
49PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
50GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
51ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
52ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
53ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
54ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
55FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
56ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
57ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
58FairyBaby-Doll EyesFairyStatus010030normal1Lowers the target's Attack by 1.
59ElectricNuzzleElectricPhysical2010020normal0100% chance to paralyze the target.
60NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
61GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.