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Orthworm

Types :

Steel

Egg Groups :

Field

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Earth Eater:

If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalWrapNormalPhysical159020normal0Traps and damages the target for 4-5 turns.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
7GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
8NormalHardenNormalStatus030self0Raises the user's Defense by 1.
9PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
10RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
11NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
12GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
15GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
16RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19SteelIron TailSteelPhysical1007515normal030% chance to lower the target's Defense by 1.
20NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
21NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
22RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
23SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
24GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
25RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
26SteelMetal BurstSteelPhysical010010scripted0If hit by an attack, returns 1.5x damage.
27GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
28NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
29SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
30SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
31RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
32RockSmack DownRockPhysical5010015normal0Removes the target's Ground immunity.
33SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
34PoisonCoilPoisonStatus020self0Raises user's Attack, Defense, accuracy by 1.
35GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
36GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
37FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
38SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
39NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
40NormalShed TailNormalStatus010self0User takes 1/2 its max HP to pass a substitute.