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Mudsdale

Types :

Ground

Egg Groups :

Field

Abilities :

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Stamina:

Boosts the Defense stat when the Pokémon is hit by an attack.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
2FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
3NormalMega KickNormalPhysical120755normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7FightingLow KickFightingPhysical010020normal0More power the heavier the target.
8FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
9NormalStrengthNormalPhysical8010015normal0No additional effect.
10GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
16GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
17RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23FightingSuperpowerFightingPhysical1201005normal0Lowers the user's Attack and Defense by 1.
24RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
25SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
26GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
27FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
28FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
29GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
30NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
31SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
32RockStone EdgeRockPhysical100805normal0High critical hit ratio.
33RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
34SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
35FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
36GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
37GroundHigh HorsepowerGroundPhysical959510normal0No additional effect.
38GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
39FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
40NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.