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Morgrem

Types :

FairyDark

Egg Groups :

Human-Like, Fairy

Abilities :

Frisk:

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Pickpocket:

The Pokémon steals the held item from attackers that make direct contact with it.

Prankster:

Gives priority to the Pokémon’s status moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
2DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
3FightingLow KickFightingPhysical010020normal0More power the heavier the target.
4ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
5PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
6PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
7NormalMetronomeNormalStatus010self0Picks a random move.
8BugLeech LifeBugPhysical8010010normal0User recovers 50% of the damage dealt.
9PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
10NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
11DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
12NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
13NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
14NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
15NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
16NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
17NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
18DarkTormentDarkStatus010015normal0Target can't select the same move twice in a row.
19DarkFlatterDarkStatus010015normal0Raises the target's Sp. Atk by 1 and confuses it.
20NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
21DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
22PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
23PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
24DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
25DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
26DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
27DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
28DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
29FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
30DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
31GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
32DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
33FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
34FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
35FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
36NormalConfideNormalStatus020normal0Lowers the target's Sp. Atk by 1.
37FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
38DarkFalse SurrenderDarkPhysical8010normal0This move does not check accuracy.
39NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
40GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
41WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.