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Miraidon

Types :

DragonElectric

Egg Groups :

Undiscovered

Abilities :

Hadron Engine:

Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
5GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
6ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
7ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
8ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
9ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
10PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
11GhostConfuse RayGhostStatus010010normal0Confuses the target.
12PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
13PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
18DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
22DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
23PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
26DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
27NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
28FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
29SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
30DragonDragon ClawDragonPhysical8010015normal0No additional effect.
31PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
32ElectricShock WaveElectricSpecial6020normal0This move does not check accuracy.
33BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
34DragonDragon PulseDragonSpecial8510010any0No additional effect.
35RockPower GemRockSpecial8010020normal0No additional effect.
36NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
37PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
38SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
39DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
40ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
41ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
42SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
43ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
44FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
45ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
46DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
47ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
48DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
49ElectricParabolic ChargeElectricSpecial6510020allAdjacent0User recovers 50% of the damage dealt.
50ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
51ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
52FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
53NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
54ElectricElectro DriftElectricSpecial1001005normal0Deals 1.3x damage if the move is super effective.