1 | Thunder Punch | Electric | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to paralyze the target. |
2 | Scratch | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 | Tail Whip | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
5 | Bite | Dark | Physical | 60 | 100 | 25 | normal | 0 | 30% chance to make the target flinch. |
6 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
7 | Low Kick | Fighting | Physical | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
8 | Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
9 | Agility | Psychic | Status | 0 | | 30 | self | 0 | Raises the user's Speed by 2. |
10 | Quick Attack | Normal | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
11 | Double Team | Normal | Status | 0 | | 15 | self | 0 | Raises the user's evasiveness by 1. |
12 | Swift | Normal | Special | 60 | | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. |
13 | Rest | Psychic | Status | 0 | | 5 | self | 0 | User sleeps 2 turns and restores HP and status. |
14 | Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
15 | Substitute | Normal | Status | 0 | | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. |
16 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
17 | Protect | Normal | Status | 0 | | 10 | self | 4 | Prevents moves from affecting the user this turn. |
18 | Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
19 | Spikes | Ground | Status | 0 | | 20 | foeSide | 0 | Hurts grounded foes on switch-in. Max 3 layers. |
20 | Giga Drain | Grass | Special | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
21 | Endure | Normal | Status | 0 | | 10 | self | 4 | User survives attacks this turn with at least 1 HP. |
22 | Charm | Fairy | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack by 2. |
23 | Sleep Talk | Normal | Status | 0 | | 10 | self | 0 | User must be asleep. Uses another known move. |
24 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
25 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
26 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
27 | Helping Hand | Normal | Status | 0 | | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. |
28 | Trick | Psychic | Status | 0 | 100 | 10 | normal | 0 | User switches its held item with the target's. |
29 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
30 | Knock Off | Dark | Physical | 65 | 100 | 20 | normal | 0 | 1.5x damage if foe holds an item. Removes item. |
31 | Skill Swap | Psychic | Status | 0 | | 10 | normal | 0 | The user and the target trade Abilities. |
32 | Fake Tears | Dark | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Sp. Def by 2. |
33 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | normal | 0 | Hits 2-5 times in one turn. |
34 | Aerial Ace | Flying | Physical | 60 | | 20 | any | 0 | This move does not check accuracy. |
35 | Frenzy Plant | Grass | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
36 | Magical Leaf | Grass | Special | 60 | | 20 | normal | 0 | This move does not check accuracy. |
37 | U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
38 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
39 | Worry Seed | Grass | Status | 0 | 100 | 10 | normal | 0 | The target's Ability becomes Insomnia. |
40 | Toxic Spikes | Poison | Status | 0 | | 20 | foeSide | 0 | Poisons grounded foes on switch-in. Max 2 layers. |
41 | Aura Sphere | Fighting | Special | 80 | | 20 | any | 0 | This move does not check accuracy. |
42 | Dark Pulse | Dark | Special | 80 | 100 | 15 | any | 0 | 20% chance to make the target flinch. |
43 | Night Slash | Dark | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
44 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
45 | Power Gem | Rock | Special | 80 | 100 | 20 | normal | 0 | No additional effect. |
46 | Energy Ball | Grass | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
47 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
48 | Nasty Plot | Dark | Status | 0 | | 20 | self | 0 | Raises the user's Sp. Atk by 2. |
49 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
50 | Trick Room | Psychic | Status | 0 | | 5 | all | -7 | Goes last. For 5 turns, turn order is reversed. |
51 | Leaf Storm | Grass | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
52 | Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
53 | Hone Claws | Dark | Status | 0 | | 15 | self | 0 | Raises the user's Attack and accuracy by 1. |
54 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
55 | Foul Play | Dark | Physical | 95 | 100 | 15 | normal | 0 | Uses target's Attack stat in damage calculation. |
56 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
57 | Grass Pledge | Grass | Special | 80 | 100 | 10 | normal | 0 | Use with Fire or Water Pledge for added effect. |
58 | Disarming Voice | Fairy | Special | 40 | | 15 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. |
59 | Grassy Terrain | Grass | Status | 0 | | 10 | all | 0 | 5 turns. Grounded: +Grass power, +1/16 max HP. |
60 | Play Rough | Fairy | Physical | 90 | 90 | 10 | normal | 0 | 10% chance to lower the target's Attack by 1. |
61 | Leafage | Grass | Physical | 40 | 100 | 40 | normal | 0 | No additional effect. |
62 | Pollen Puff | Bug | Special | 90 | 100 | 15 | normal | 0 | If the target is an ally, heals 50% of its max HP. |
63 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
64 | Flower Trick | Grass | Physical | 70 | | 10 | normal | 0 | Always results in a critical hit; does not check accuracy. |
65 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |
66 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |