Doubles the Pokémon’s Attack stat.
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
| # | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Ice Punch | Ice | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to freeze the target. |
| 2 | Slam | Normal | Physical | 80 | 75 | 20 | normal | 0 | No additional effect. |
| 3 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
| 4 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
| 5 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
| 6 | Double-Edge | Normal | Physical | 120 | 100 | 15 | normal | 0 | Has 33% recoil. |
| 7 | Tail Whip | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
| 8 | Water Gun | Water | Special | 40 | 100 | 25 | normal | 0 | No additional effect. |
| 9 | Hydro Pump | Water | Special | 110 | 80 | 5 | normal | 0 | No additional effect. |
| 10 | Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
| 11 | Ice Beam | Ice | Special | 90 | 100 | 10 | normal | 0 | 10% chance to freeze the target. |
| 12 | Blizzard | Ice | Special | 110 | 70 | 5 | allAdjacentFoes | 0 | 10% chance to freeze foe(s). Can't miss in hail. |
| 13 | Bubble Beam | Water | Special | 65 | 100 | 20 | normal | 0 | 10% chance to lower the target's Speed by 1. |
| 14 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
| 15 | Defense Curl | Normal | Status | 0 | 40 | self | 0 | Raises the user's Defense by 1. | |
| 16 | Light Screen | Psychic | Status | 0 | 30 | allySide | 0 | For 5 turns, special damage to allies is halved. | |
| 17 | Metronome | Normal | Status | 0 | 10 | self | 0 | Picks a random move. | |
| 18 | Waterfall | Water | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to make the target flinch. |
| 19 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
| 20 | Amnesia | Psychic | Status | 0 | 20 | self | 0 | Raises the user's Sp. Def by 2. | |
| 21 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
| 22 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
| 23 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
| 24 | Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
| 25 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
| 26 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
| 27 | Charm | Fairy | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack by 2. |
| 28 | Rollout | Rock | Physical | 30 | 90 | 20 | normal | 0 | Power doubles with each hit. Repeats for 5 turns. |
| 29 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
| 30 | Encore | Normal | Status | 0 | 100 | 5 | normal | 0 | Target repeats its last move for its next 3 turns. |
| 31 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
| 32 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
| 33 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
| 34 | Superpower | Fighting | Physical | 120 | 100 | 5 | normal | 0 | Lowers the user's Attack and Defense by 1. |
| 35 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
| 36 | Hyper Voice | Normal | Special | 90 | 100 | 10 | allAdjacentFoes | 0 | No additional effect. Hits adjacent foes. |
| 37 | Fake Tears | Dark | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Sp. Def by 2. |
| 38 | Bounce | Flying | Physical | 85 | 85 | 5 | any | 0 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| 39 | Mud Shot | Ground | Special | 55 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
| 40 | Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
| 41 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
| 42 | Aqua Ring | Water | Status | 0 | 20 | self | 0 | User recovers 1/16 max HP per turn. | |
| 43 | Aqua Tail | Water | Physical | 90 | 90 | 10 | normal | 0 | No additional effect. |
| 44 | Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
| 45 | Bulldoze | Ground | Physical | 60 | 100 | 20 | allAdjacent | 0 | 100% chance lower adjacent Pkmn Speed by 1. |
| 46 | Disarming Voice | Fairy | Special | 40 | 15 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
| 47 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | normal | 0 | User recovers 75% of the damage dealt. |
| 48 | Misty Terrain | Fairy | Status | 0 | 10 | all | 0 | 5 turns. Can't status,-Dragon power vs grounded. | |
| 49 | Play Rough | Fairy | Physical | 90 | 90 | 10 | normal | 0 | 10% chance to lower the target's Attack by 1. |
| 50 | Liquidation | Water | Physical | 85 | 100 | 10 | normal | 0 | 20% chance to lower the target's Defense by 1. |
| 51 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
| 52 | Ice Spinner | Ice | Physical | 80 | 100 | 15 | normal | 0 | Ends the effects of terrain. |
| 53 | Snowscape | Ice | Status | 0 | 10 | all | 0 | For 5 turns, snow falls. Ice: 1.5x Def. | |
| 54 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |
| 55 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |