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Mareanie

Types :

PoisonWater

Egg Groups :

Water 1

Abilities :

Limber:

The Pokémon’s limber body prevents it from being paralyzed.

Regenerator:

The Pokémon has a little of its HP restored when withdrawn from battle.

Merciless:

The Pokémon’s attacks become critical hits if the target is poisoned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1PoisonPoison StingPoisonPhysical1510035normal030% chance to poison the target.
2BugPin MissileBugPhysical259520normal0Hits 2-5 times in one turn.
3DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
4WaterHydro PumpWaterSpecial110805normal0No additional effect.
5WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
6IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
7IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
8FlyingPeckFlyingPhysical3510035any0No additional effect.
9PoisonToxicPoisonStatus09010normal0Badly poisons the target. Poison types can't miss.
10NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
11IceHazeIceStatus030all0Eliminates all stat changes.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
16IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
21NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
22NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
25GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
26WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
27PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
28PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
29PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
30RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
31PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
32PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
33BugInfestationBugSpecial2010020normal0Traps and damages the target for 4-5 turns.
34WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
35NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
36IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
37BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
38WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.