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Lucario

Types :

FightingSteel

Egg Groups :

Human-Like, Field

Abilities :

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Steadfast:

The Pokémon’s determination boosts its Speed stat every time it flinches.

Justified:

When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
3NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7FightingLow KickFightingPhysical010020normal0More power the heavier the target.
8FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
9GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
12PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
13NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
14NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
15NormalMetronomeNormalStatus010self0Picks a random move.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
21NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
22NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
23FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
24GroundBone RushGroundPhysical259010normal0Hits 2-5 times in one turn.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
27SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
28WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
29FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
30DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
31NormalExtreme SpeedNormalPhysical801005normal2Nearly always goes first.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
34NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
35NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
36FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
37SteelMeteor MashSteelPhysical909010normal020% chance to raise the user's Attack by 1.
38RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
39SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
40FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
41SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
42FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
43PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
44WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
45NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
46FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
47DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
48NormalCopycatNormalStatus020self0Uses the last move used in the battle.
49FightingForce PalmFightingPhysical6010010normal030% chance to paralyze the target.
50FightingAura SphereFightingSpecial8020any0This move does not check accuracy.
51PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
52DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
53DragonDragon PulseDragonSpecial8510010any0No additional effect.
54FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
55FightingVacuum WaveFightingSpecial4010030normal1Usually goes first.
56FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
57NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
58DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
59GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
60PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
61SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
62RockStone EdgeRockPhysical100805normal0High critical hit ratio.
63FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
64FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
65PsychicHeal PulsePsychicStatus010any0Heals the target by 50% of its max HP.
66FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
67GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
68NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
69WaterLife DewWaterStatus010allies0Heals the user and its allies by 1/4 their max HP.
70SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
71NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
72GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.