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Krookodile

Types :

GroundDark

Egg Groups :

Field

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Anger Point:

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Moxie:

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
17PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
18GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
19DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
20RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
25DarkTormentDarkStatus010015normal0Target can't select the same move twice in a row.
26NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
27DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
30RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
31GroundSand TombGroundPhysical358515normal0Traps and damages the target for 4-5 turns.
32FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
33DragonDragon ClawDragonPhysical8010015normal0No additional effect.
34FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
35GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
36FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
37DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
38DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
39DragonDragon PulseDragonSpecial8510010any0No additional effect.
40FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
41GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
42NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
43GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
44ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
45FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
46PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
47RockStone EdgeRockPhysical100805normal0High critical hit ratio.
48RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
49GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
50DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
51FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
52DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
53GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
54DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
55DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
56DarkPower TripDarkPhysical2010010normal0 + 20 power for each of the user's stat boosts.
57GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
58NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.