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Kricketune

Types :

Bug

Egg Groups :

Bug

Abilities :

Swarm:

Powers up Bug-type moves when the Pokémon’s HP is low.

Technician:

Powers up weak moves so the Pokémon can deal more damage with them.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
5NormalSingNormalStatus05515normal0Causes the target to fall asleep.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7GrassAbsorbGrassSpecial2010025normal0User recovers 50% of the damage dealt.
8NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
9NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
10BugLeech LifeBugPhysical8010010normal0User recovers 50% of the damage dealt.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSlashNormalPhysical7010020normal0High critical hit ratio.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalPerish SongNormalStatus05all0All active Pokemon will faint in 3 turns.
16GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
19BugFury CutterBugPhysical409520normal0Power doubles with each hit, up to 160.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
22WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
23FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
26NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
27FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
28NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
29FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
30DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
31BugX-ScissorBugPhysical8010015normal0No additional effect.
32BugBug BuzzBugSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
33NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
34BugStruggle BugBugSpecial5010020allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
35BugSticky WebBugStatus020foeSide0Lowers Speed of grounded foes by 1 on switch-in.
36BugFell StingerBugPhysical5010025normal0Raises user's Attack by 3 if this KOes the target.
37NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
38BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
39GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.