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Klefki

Types :

FairySteel

Egg Groups :

Mineral

Abilities :

Prankster:

Gives priority to the Pokémon’s status moves.

Magician:

The Pokémon steals the held item from any target it hits with a move.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
3ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
4PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
5PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
6PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
7NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
8PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
9NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
10DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
11NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
12GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
13RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
14NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
15NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
16WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
17FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
18DarkTormentDarkStatus010015normal0Target can't select the same move twice in a row.
19NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
20NormalRecycleNormalStatus010self0Restores the item the user last used.
21PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
22GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
23SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
24SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
25PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
26NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
27ElectricMagnet RiseElectricStatus010self0For 5 turns, the user has immunity to Ground.
28DarkSwitcherooDarkStatus010010normal0User switches its held item with the target's.
29NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
30SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
31PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
32PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
33PsychicMagic RoomPsychicStatus010all0For 5 turns, all held items have no effect.
34DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
35PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
36FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
37FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
38FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
39FairyFairy WindFairySpecial4010030normal0No additional effect.
40FairyFairy LockFairyStatus010all0Prevents all Pokemon from switching next turn.
41FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
42SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.