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Iron Valiant

Types :

FairyFighting

Egg Groups :

Undiscovered

Abilities :

Quark Drive:

Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
5NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
6PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
10ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
11PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
12PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
15GhostConfuse RayGhostStatus010010normal0Confuses the target.
16PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
17PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
18NormalMetronomeNormalStatus010self0Picks a random move.
19NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
20PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
25IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
28BugFury CutterBugPhysical409520normal0Power doubles with each hit, up to 160.
29NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
30NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
31GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
32PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
33DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
34NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
35PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
36FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
37DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
38PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
39PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
40NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
41FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
42GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
43PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
44GrassLeaf BladeGrassPhysical9010015normal0High critical hit ratio.
45NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
46FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
47DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
48FightingAura SphereFightingSpecial8020any0This move does not check accuracy.
49PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
50DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
51BugX-ScissorBugPhysical8010015normal0No additional effect.
52FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
53FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
54GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
55NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
56GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
57GhostShadow SneakGhostPhysical4010030normal1Usually goes first.
58PsychicPsycho CutPsychicPhysical7010020normal0High critical hit ratio.
59PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
60PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
61GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
62ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
63RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
64PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
65PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
66FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
67GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
68FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
69FairyMoonblastFairySpecial9510015normal030% chance to lower the target's Sp. Atk by 1.
70ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
71FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
72PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
73WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
74FairySpirit BreakFairyPhysical7510015normal0100% chance to lower the target's Sp. Atk by 1.
75NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.