Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Fly | Flying | Physical | 90 | 95 | 15 | any | 0 | Flies up on first turn, then strikes the next turn. |
2 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 | Roar | Normal | Status | 0 | 20 | normal | -6 | Forces the target to switch to a random ally. | |
5 | Flamethrower | Fire | Special | 90 | 100 | 15 | normal | 0 | 10% chance to burn the target. |
6 | Hydro Pump | Water | Special | 110 | 80 | 5 | normal | 0 | No additional effect. |
7 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
8 | Focus Energy | Normal | Status | 0 | 30 | self | 0 | Raises the user's critical hit ratio by 2. | |
9 | Fire Blast | Fire | Special | 110 | 85 | 5 | normal | 0 | 10% chance to burn the target. |
10 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
11 | Tri Attack | Normal | Special | 80 | 100 | 10 | normal | 0 | 20% chance to paralyze or burn or freeze target. |
12 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
13 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
14 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
15 | Outrage | Dragon | Physical | 120 | 100 | 10 | randomNormal | 0 | Lasts 2-3 turns. Confuses the user afterwards. |
16 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
17 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
18 | Dragon Breath | Dragon | Special | 60 | 100 | 20 | normal | 0 | 30% chance to paralyze the target. |
19 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
20 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
21 | Crunch | Dark | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Defense by 1. |
22 | Heat Wave | Fire | Special | 95 | 90 | 10 | allAdjacentFoes | 0 | 10% chance to burn the foe(s). |
23 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
24 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
25 | Knock Off | Dark | Physical | 65 | 100 | 20 | normal | 0 | 1.5x damage if foe holds an item. Removes item. |
26 | Hyper Voice | Normal | Special | 90 | 100 | 10 | allAdjacentFoes | 0 | No additional effect. Hits adjacent foes. |
27 | Air Cutter | Flying | Special | 60 | 95 | 25 | allAdjacentFoes | 0 | High critical hit ratio. Hits adjacent foes. |
28 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
29 | Tailwind | Flying | Status | 0 | 15 | allySide | 0 | For 4 turns, allies' Speed is doubled. | |
30 | U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
31 | Assurance | Dark | Physical | 60 | 100 | 10 | normal | 0 | Power doubles if target was damaged this turn. |
32 | Dark Pulse | Dark | Special | 80 | 100 | 15 | any | 0 | 20% chance to make the target flinch. |
33 | Air Slash | Flying | Special | 75 | 95 | 15 | any | 0 | 30% chance to make the target flinch. |
34 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | any | 0 | No additional effect. |
35 | Focus Blast | Fighting | Special | 120 | 70 | 5 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
36 | Earth Power | Ground | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
37 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
38 | Fire Fang | Fire | Physical | 65 | 95 | 15 | normal | 0 | 10% chance to burn. 10% chance to flinch. |
39 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
40 | Flash Cannon | Steel | Special | 80 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
41 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
42 | Charge Beam | Electric | Special | 50 | 90 | 10 | normal | 0 | 70% chance to raise the user's Sp. Atk by 1. |
43 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
44 | Dragon Tail | Dragon | Physical | 60 | 90 | 10 | normal | -6 | Forces the target to switch to a random ally. |
45 | Work Up | Normal | Status | 0 | 30 | self | 0 | Raises the user's Attack and Sp. Atk by 1. | |
46 | Hurricane | Flying | Special | 110 | 70 | 10 | any | 0 | 30% chance to confuse target. Can't miss in rain. |
47 | Snarl | Dark | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
48 | Electric Terrain | Electric | Status | 0 | 10 | all | 0 | 5 turns. Grounded: +Electric power, can't sleep. | |
49 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |