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Iron Hands

Types :

FightingElectric

Egg Groups :

Undiscovered

Abilities :

Quark Drive:

Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
5NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
6NormalSlamNormalPhysical807520normal0No additional effect.
7GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
8NormalTackleNormalPhysical4010035normal0No additional effect.
9NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
10NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12FightingLow KickFightingPhysical010020normal0More power the heavier the target.
13FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
14ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
15ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
16GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
17NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
18NormalMetronomeNormalStatus010self0Picks a random move.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
25NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
26FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
27NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
30NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
31FightingFocus PunchFightingPhysical15010020normal-3Fails if the user takes damage before it hits.
32ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
33FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
34FightingArm ThrustFightingPhysical1510020normal0Hits 2-5 times in one turn.
35RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
36SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39FightingForce PalmFightingPhysical6010010normal030% chance to paralyze the target.
40FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
41FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
42NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
43SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
44SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
45FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
46ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
47GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
48ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
49FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
50ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
51GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
52FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
53NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.