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Hypno

Types :

Psychic

Egg Groups :

Human-Like

Abilities :

Insomnia:

The Pokémon’s insomnia prevents it from falling asleep.

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Forewarn:

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2FireFire PunchFirePhysical7510015normal010% chance to burn the target.
3IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
4ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
5NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
9PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11FightingLow KickFightingPhysical010020normal0More power the heavier the target.
12ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
13PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
14PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
15PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
16GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
17GhostConfuse RayGhostStatus010010normal0Confuses the target.
18PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
19PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
20NormalMetronomeNormalStatus010self0Picks a random move.
21NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
22PoisonPoison GasPoisonStatus09040allAdjacentFoes0Poisons the foe(s).
23PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
24NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
25DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
26NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
27NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
28NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
29NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
30NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
31NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
32NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
33WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
34FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
35NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
36GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
37PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
38NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
39DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
40NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
41PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
42FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
43PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
44PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
45PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
46DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
47FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
48FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
49DarkSwitcherooDarkStatus010010normal0User switches its held item with the target's.
50NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
51DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
52PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
53PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
54GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
55PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
56FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
57DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
58PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
59GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
60FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
61FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
62PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
63FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
64NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
65NormalPoundNormalPhysical4010035normal0No additional effect.
66NormalPoundNormalPhysical4010035normal0No additional effect.
67GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.