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Houndour

Types :

FireDark

Egg Groups :

Field

Abilities :

Flash Fire:

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Early Bird:

The Pokémon awakens from sleep twice as fast as other Pokémon.

Unnerve:

Unnerves opposing Pokémon and makes them unable to eat Berries.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
6FireEmberFireSpecial4010025normal010% chance to burn the target.
7FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
8FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
9GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
10FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
11PoisonSmogPoisonSpecial307020normal040% chance to poison the target.
12FireFire BlastFireSpecial110855normal010% chance to burn the target.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
16FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
17GhostSpiteGhostStatus010010normal0Lowers the PP of the target's last move by 4.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
21GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
22GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
29DarkBeat UpDarkPhysical010010normal0All healthy allies aid in damaging the target.
30FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
31DarkTormentDarkStatus010015normal0Target can't select the same move twice in a row.
32FireWill-O-WispFireStatus08515normal0Burns the target.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
35NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
36NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
37FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
38NormalHowlNormalStatus040allies0Raises the user's and ally's Attack by 1.
39GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
40NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
41DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
42FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
43DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
44DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
45ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
46FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
47FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
48DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
49FireIncinerateFireSpecial6010015allAdjacentFoes0Destroys the foe(s) Berry/Gem.
50FireInfernoFireSpecial100505normal0100% chance to burn the target.
51DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
52PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
53NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
54GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
55DarkComeuppanceDarkPhysical010010scripted0If hit by an attack, returns 1.5x damage.