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Hippopotas

Types :

Ground

Egg Groups :

Field

Abilities :

Sand Stream:

The Pokémon summons a sandstorm when it enters a battle.

Sand Force:

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
2GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
7DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
8NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
9GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
10GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
19RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
23DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
24NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
25NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
26NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
30NormalSlack OffNormalStatus05self0Heals the user by 50% of its max HP.
31RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
32GroundSand TombGroundPhysical358515normal0Traps and damages the target for 4-5 turns.
33GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
34GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
35ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
36IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
37FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
38RockStone EdgeRockPhysical100805normal0High critical hit ratio.
39RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
40GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
41GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
42FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.