sprite

Great Tusk

Types :

FightingGround

Egg Groups :

Undiscovered

Abilities :

Protosynthesis:

Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHorn AttackNormalPhysical6510025normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
5GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
6GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
7NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
8PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
9RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
10NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
11FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
12NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
13NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
14GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
15RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19BugMegahornBugPhysical1208510normal0No additional effect.
20NormalRapid SpinNormalPhysical5010040normal0Free user from hazards/bind/Leech Seed; +1 Spe.
21FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
24FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
25DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
26NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
27RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
28FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
29GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
30FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
31GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
32NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
33ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
34IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
35FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
36PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
37SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
38SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
39RockStone EdgeRockPhysical100805normal0High critical hit ratio.
40RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
41RockHead SmashRockPhysical150805normal0Has 1/2 recoil.
42PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
43SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
44GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
45FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
46SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
47GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
48FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
49GroundHeadlong RushGroundPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
50NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
51IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.